Next step would be to try and import that obj file into Fuse. I found a video (above) that showed an autodesk tool which would convert my Mixamo fbx file into a obj file. Since Fuse can't import Mixamo output (fbx and dae) I needed to try to convert into a format that Fuse could import.įuse can import obj so I decided to give it a try. What I was trying to do was go the other way around. Every fuse model i've created has been easily rigged in Mixamo and animated with full textures. The Fbx file format doesn't seem to be an issue. I can open them in any MS office app and play them. I tried the conversion with 4 or 5 more randomly picked mixamo fbx downloads, all resulted in fails. The only difference between the video and my test was his fbx version is 7.4, mine is 7.5. The error says conversion did not have enough parameters but the log file say file corrupt. (I didn't do anything he did in blender etc, just the conversion with the Autodesk tool. I followed the youtuber's direction to a T, or T pose, to convert fbx to obj and it failed. I found this video which provides a tool from autodesk. There are a few models on Mixamo that I wanted to experiment with. Just to clarify, I didn't download Fuse models on Steam, I downloaded Fuse (V1.3). It's frustrating being a noob at anything, but I'm slowly learning. Hi and once more thank you for your help.
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